I assume that's what you're talking about. But I guess I'll have to slog through it like everyone else who doesn't have $1,000+ to shell out.Īs for the poly count, I've learned to use Blender's Clean Up feature, which works well, and I was able to reduce the poly count on my current model down to 5% of the original Sculptris obj file without losing much detail, so that's progress. Literally the most aggravating software experience I've ever had (and that's saying something). I was kind of hoping to avoid Blender as much as possible, as every youtube Blender tutorial I try to follow turns into a nightmare, because the tutor's interface always looks different from mine, and I end up spending forever looking through menus, and even then sometimes can never find the option or button they are referring to. After spending the day trying different things, I think I can get what I want by just importing the Sculptris model into Blender, and then do the texture painting there. It is absolutely stellar for 2D animation.Hey kburkhart84, I really appreciate your feedback. In conclusion, Anime Studio is not a 3D tool and is not intended to be one. My YouTube channel has example(s) of 3D stuff, some done with Poser and AS. Find professional Sculptris 3D Models for any 3D design projects like virtual reality (VR), augmented reality (AR), games, 3D visualization or animation. Available in many file formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB. Get the picture? (pun intended) It can be a very complex process. Free 3D Sculptris models available for download. Then (whew!) I loaded into Anime Studio Pro 9.2. Then (whew!) I used Wings 3D to add the bright colors. If memory serves correct I did a download of a Blender file from BlendSwap then loaded it into Blender to output as a. (You must have your cursor within the bottom of the YouTube window.) To see it in hi-res adjust resolution using the gear thingy shown below the animation. The YouTube video shown was done in Anime Studio with object/material files. you do not necessarily need the materials embedded ('baked') within the object file. objĪn object file can also have a companion file which lists materials. You have to be aware that the features promoted in any application is not going to magically make stuff happen without the effort to train and learn it.ĪS can import object files. You can buy any program you want, but there is no way to avoid the effort and the training required to get the results you want. There are college courses costing thousands that teach this. People spend years to learn how to rig in 3D. You can pay for high end tools to help in the process but at the end of the day you still have to learn how to do it and spend hours getting it right. Compared to 2D, 3D character rigging is incredibly tedious and complex to do it right. One of the reasons I sort of switched mainly to 2D is that the time to rig characters is considerably less. I've also tried rigging 3D models in Poser, and once again, it can be done, the process makes sense, but it's not easy to do. If you want 3D character integration with Anime Studio, buy Poser, rig your models in that program and then animate in Anime Studio. Poser files can then be loaded into Anime Studio and animated there as well. It has the ability to load, rig and animate obj files modeled in other programs. If you really want to use Anime Studio with 3D rigged characters you should purchase Poser. Rigging 3D models is not easy in ANY application. Even so, it still can take many many hours of work to do the job right. By comparison rigging a 3D character in Animation Master was the easiest by far. Lightwave costs like 3 times what Anime Studio costs.įor many years I used Animation Master. I use Lightwave for 3D and it's a real chore rigging characters I can tell you! It's hard man hard. Have you actually tried rigging 3D characters in ANY high end 3D app? Even the best of the best at the highest price have steep learning curves and take a ton of effort to rig 3D models. Have you complained to the developers of the other actual 3D programs you use? It seems to me that 3D applications not able to do what you need with 3D models deserves more criticism than a 2D application with only limited 3D obj file support.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |